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Bullets

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Bullets (Redirected from Bullet)
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Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.

Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21 and 31.

Type HU RA FO FI GT WT FF FG FT PT AF AT
Bullet cap 10 20 10 30 40 20 20 40 30 40 30 20

The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc). The bullets are listed below:

Contents

[edit] Statistics

Element Status Effect G.R.M. Name Yohmei Name TENORA Name
Image:FireIcon.png Burn Burn/Burning Ensei- Banga
Image:IceIcon.png Freeze Freeze/Frozen Reisei- Riga
Image:LightningIcon.png Shock Plasma Raisei- Inga
Image:GroundIcon.png Silence Grav Jisei- Diga
Image:LightIcon.png Confusion Rising Yousei- Yoga
Image:DarkIcon.png Infection Dark Insei- Megiga
  • Fire, Ground and Dark bullets are a simple 5% stronger than their Ice, Lightning and Light counterparts.


[edit] Offline experience patterns

Pattern Hits TNL 1-11 "-" 11-21 "-" 21-30 Total Hits to 10 "-" 20 "-" 30 Associated Weapon Types
#1 28 78 134 252 982 2266
#2 42 117 206 378 1473 3444
#3 49 137 236 441 1723 3984
#4 56 156 268 504 1964 4532
#5 84 234 402 756 2946 6798
#6 117 312 536 1053 3978 9114


[edit] Elemental bullet statistics

Weapon
LV1~10
LV11~20
LV21~30
LV31~40
LV41~50
E% SE Lv. NoB PP E% SE Lv. NoB PP E% SE Lv. NoB PP E% SE Lv. NoB PP E% SE Lv. NoB PP
20% 2 1 8/6/9 26% 3 1 10/8/12 32% 4 1 12/9/14 40% 4 1 14/11/16 48% 5 1 -/-/19
5% 2 3 9/7/10 11% 2 4 12/9/14 17% 2 5 15/12/18 23% 2 5 18/14/21 30% 2 5 -/-/25
19% 2 1 8/-/- 25% 3 1 10/-/- 30% 4 1 12/-/- 38% 4 1 14/-/-  ?%  ?  ?  ?/?/-
9% 1 1 20/16/- 12% 2 1 25/20/- 18% 3 1 30/24/- 27% 3 1 35/28/-  ?%  ?  ?  ?/?/-
30% 2 1 12/9/14 35% 2 1 15/12/18 40% 2 1 18/14/21 45% 3 1 21/18/25 50% 3 1 -/-/28
4% 2 2 8/6/9 12% 2 2 10/8/12 24% 2 2 12/9/14 36% 2 2 14/11/16 44% 2 2 -/-/19
5% 1 1 6/4/- 13% 2 1 7/5/- 19% 3 1 8/6/- 23% 3 1 9/7/-  ?%  ?  ?  ?/?/-
3% 1 1 6/4/- 9% 2 2 9/7/- 15% 3 3 12/9/- 18% 3 3 15/12/-  ?%  ?  ?  ?/?/-
17% 2 2 7/-/- 21% 2 3 10/-/- 25% 2 3 12/-/- 29% 2 3 14/-/-  ?%  ?  ?  ?/?/-
10% 1 1 5/4/- 16% 1 1 6/4/- 20% 1 1 7/5/- 24% 1 1 8/6/-  ?%  ?  ?  ?/?/-

Notes:

  • E% is the elemental attribute.
  • SE Lv is the Status Effect level.
  • NoB is the number of bullets per shot.
  • PP gives the values for Ranger, Fortegunner and Gunmaster, respectively.
  • Rifles also gain Knockdown effect for elemental bullets from L31 on.
Weapon
LV1~10
LV11~20
LV21~30
LV31~40
LV41~50
Att F/G/D Acc Att F/G/D Acc Att F/G/D Acc Att F/G/D Acc Att F/G/D Acc
Att I/L/L Att I/L/L Att I/L/L Att I/L/L Att I/L/L
141~150 56
~65
151~160 66
~75
162~180 76
~85
182~200 85 202~220 85
136~145 146~155 157~175 177~195 197~215
131~140 46
~55
146~155 61
~70
161~170 70 176~185 70 191~200 70
126~135 141~150 156~165 171~180 186~195
141~150 53
~62
156~165 63
~72
171~180 72 186~195 72  ?~?  ?
~?
126~135 141~150 156~165 171~180  ?~?
152~170 41
~50
172~190 51
~60
192~210 62 213~240 62  ?~?  ?
~?
147~165 167~185 187~205 208~235  ?~?
132~150 54
~63
152~170 64
~73
172~190 73 193~220 73 223~250 73
127~145 147~165 167~185 185~215 218~245
111~120 56
~65
126~135 66
~75
142~160 75 161~170 76
~85
171~180 86
~95
106~115 121~130 137~155 156~165 166~175
116~125 56
~65
131~140 66
~75
147~165 75 171~180 75  ?~?  ?
~?
111~120 126~135 142~160 166~175  ?~?
116~125 41
~50
126~135 51
~60
136~145 60 146~155 60  ?~?  ?
~?
111~120 121~130 131~140 141~150  ?~?
121~130 51
~60
131~140 61
~70
146~155 70 161~170 70  ?~?  ?
~?
116~125 126~135 141~150 156~165  ?~?
116~125 58
~67
131~140 68
~77
146~155 78
~87
161~170 87  ?~?  ?
~?
111~120 126~135 141~150 156~165  ?~?
  • Note: for Cards only, Dark and Light elements are switched; Light gets the ATP values in the upper row instead, and Dark from the lower row.

[edit] Relative Bullet ranges

Weapon LV1~10 LV11~20 LV21~30 LV31~40 LV41~50
Range (%) Range (%) Range (%) Range (%) Range (%)
167 173 180  ?  ?
93 100 107  ?  ?
160 167 173  ?  ?
60 60 60  ?  ?
120 127 133  ?  ?
100 107 113 119  ?
100 107 113 119  ?
87 93 100  ?  ?
107 113 120  ?  ?
67 73 80  ?  ?

[edit] PA Fragment bullet statistics

Weapon Bullet PAFs LV1~10 LV11~20 LV21~30 LV31~40 LV41~50 Effect
SE PP SE PP SE PP SE PP SE PP
Killer Shot 90 2 32/25/38 3 40/32/48 4 48/38/57 4 48/38/57 4 -/-/57 May incapacitate.
Mayalee Shot 50 2 13/10/15 3 16/12/19 4 19/15/22 4 22/17/26 5 -/-/30 Inflicts Sleep.
Barada Chamga 25 4 9/7/10 4 12/9/14 4 15/12/18 4 18/14/21 4 -/-/25 Inflicts Charm.
Barada Maga 60 1 18/14/21 2 24/19/28 3 30/24/36 3 36/28/43 3 -/-/50 Inflicts EVP/ATA down.
Chousei-sou 75 - 12/-/- - 15/-/- - 18/-/- - 21/-/-  ?  ?/-/- Extra dam./acc., less range, slower firing rate.
Masei-sou 75 1 16/-/- 2 20/-/- 2 24/-/- 2 28/-/-  ?  ?/-/- Inflicts Stun, causes Knockback, less range, much slower firing rate.
Boma Duranga 50 2 40/32/- 2 45/36/- 2 50/40/- 2 55/44/-  ?  ?/-/- Higher damage, HP Reflect damage.
Boma Maga 90 1 50/40/- 1 55/44/- 1 60/48/- 1 65/52/-  ?  ?/-/- Hits 1~3 (3 from L21). Extra acc., 100% freeze.
Phantasm Prism 25 2 18/14/21 2 22/17/26 2 26/20/31 3 30/24/36 3 -/-/40 Inflicts Sleep, causes Knockback effect.
Mayalee Prism 90 - 36/28/43 - 40/32/48 - 44/35/52 - 48/38/57 - -/-/62 Blow away (Knockback).
Twin Penetration 90 - 16/12/19 - 20/16/24 - 24/19/28 - 28/22/33 - -/-/38 Hits all targets in a line.
Range reduced to 70% of normal.
Twin Mayalee 60 1 18/14/21 2 21/16/25 2 24/19/28 2 27/21/32 2 -/-/36 Inflicts DFP down.
Penetrating Hit 90 - 10/8/- - 12/9/- - 14/11/- - 16/12/-  ?  ?/-/- Penetrates, low range.
Mayalee Hit 60 1 18/14/- 2 21/16/- 3 24/19/- 3 27/21/-  ?  ?/-/- Hits two targets. Steals HP (7%, 11%, 15%).
Yak Zagenga 75 1 12/9/- 2 16/12/- 3 20/16/- 3 20/16/-  ?  ?/-/- HP Reflect damage, low range.
Yak Maga 60 2 12/9/- 2 16/12/- 2 20/16/- 3 24/19/-  ?  ?/-/- Inflicts ATP Down, low range.
Kyumeisei-shiki 60 1 28/-/- 2 32/-/- 3 36/-/- 3 40/-/-  ?  ?/-/- HP Drain.
Masei-shiki 60 1 10/-/- 2 12/-/- 3 14/-/- 3 16/-/-  ?  ?/-/- Causes DFP Down.
Mayalee Fury 75 - 15/12/- - 18/14/- - 21/16/- - 24/19/-  ?  ?/-/- Launch, short range, very low accuracy.



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Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Enemies | Enemy spawn charts | Photon Fortune | Drops

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