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Bullets

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Bullets
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Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.

Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21 and 31.

Type HU RA FO FI GT WT FF FG FT PT AF AT
Bullet cap 10 20 10 30 40 20 20 40 30 40 30 20

The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc). The bullets are listed below:

Contents

[edit] Statistics

Element Status Effect G.R.M. Name Yohmei Name TENORA Name
Image:FireIcon.png Burn Burn/Burning Ensei- Banga
Image:IceIcon.png Freeze Freeze/Frozen Reisei- Riga
Image:LightningIcon.png Shock Plasma Raisei- Inga
Image:GroundIcon.png Silence Grav Jisei- Diga
Image:LightIcon.png Confusion Rising Yousei- Yoga
Image:DarkIcon.png Infection Dark Insei- Megiga
  • Fire, Ground and Dark bullets are a simple 5% stronger than their Ice, Lightning and Light counterparts.


[edit] Offline experience patterns

Pattern Hits TNL 1-11 "-" 11-21 "-" 21-30 Total Hits to 10 "-" 20 "-" 30 Associated Weapon Types
#1 28 78 134 252 982 2266
#2 42 117 206 378 1473 3444
#3 49 137 236 441 1723 3984
#4 56 156 268 504 1964 4532
#5 84 234 402 756 2946 6798
#6 117 312 536 1053 3978 9114


[edit] Elemental bullet statistics

Weapon
LV1~10
LV11~20
LV21~30
E% SE Lv. Rng(m) NoB PP E% SE Lv. Rng(m) NoB PP E% SE Lv. Rng(m) NoB PP
6% 2 25 1 8(6) 13% 3 26 1 10(8) 32% 4 27 1 12(9)
4% 2 14 3 9(7) 9% 2 15 4 12(9) 13% 2 16 5 15(12)
19% 2 24 1 8 25% 3 25 1 10 30% 4 26 1 12
9% 1 9 1 30(24) 13% 2 9 1 40(32) 18% 3 9 1 50(40)
30% 2 18 1 24(19) 35% 2 19 1 32(25) 40% 2 20 1 40(32)
4% 2 15 2 8(6) 12% 2 16 2 10(8) 24% 2 17 2 12(9)
5% 1 15 1 6(4) 13% 2 16 1 7(5) 19% 3 17 1 8(6)
3% 1 13 1 6(4) 9% 2 14 2 9(7) 15% 3 15 3 12(9)
17% 2 16 2 7 21% 2 17 3 10 25% 2 18 3 12
10% 1 10 1 5(4) 16% 1 11 1 6(5) 20% 1 12 1 9(7)

[edit] PA Fragment bullet statistics

Weapon Bullet LV1~10 LV11~20 LV21~30 Effect
SE Lv. Rng(m) NoB PP SE LV Rng(m) NoB PP SE LV Rng(m) NoB PP
Killer Shot 2  ?? 1 32(25) 3  ?? 1 40(32) 4  ?? 1 48(38) May incapacitate.
Barada Maga 1  ?? 3 18(14) 1  ?? 4 24(19) 2  ?? 5 30(24) Inflicts EVP/ATA down.
Chousei-sou -  ?? 1 12 -  ?? 1 15 -  ?? 1 18 Extra damage, slower firing rate.
Boma Maga 1 9 1 90(72) 1 9 1 120(96) 1 9 1 150(120) Hits 1-3. 100% freeze.
Mayalee Prism -  ?? 1 36(28) -  ?? 1 42(33) -  ?? 1 48(38) Blow away (Knockback).
Twin Mayalee 1 8 2 18(14) 2 8 2 21(16) 2  ?? 2 24(19) Inflicts DFP down.
Twin Penetration - 8 2 16(12) - 9 2 20(16) - 10 2 24(19) Hits all targets in a line.
Mayalee Hit 1  ?? 1 18(14) 2  ?? 1 21(16) 3  ?? 1 24(19) Hits two targets. Steals HP (7%, 11%, 15%).
Yak Zagenga 1  ?? 1 12(9) 2  ?? 2 18(14) 3  ?? 3 20(16) HP affects power.
Kyumeisei-shiki 1  ?? 2 28 2  ?? 3 32 3  ?? 3 36 Steals HP.
Masei-shiki 1  ?? 2 10  ??  ??  ??  ??  ??  ??  ??  ?? Def Down.
Mayalee Fury - 3 1 15(12) - 3 1 18(14) - 3 1 21(16) Launch

[edit] PA Fragment costs

Weapon Bullet PA Fragments needed
Killer Shot 90
Mayalee Shot 50
Barada Maga 60
Barada Chamga 25
Chousei-sou 75
Masei-sou 75
Boma Maga 90
Boma Duranga 50
Mayalee Prism 90
Phantasm Prism 25
Twin Mayalee 60
Twin Penetration 90
Mayalee Hit 60
Penetrating Hit 90
Yak Zagenga 75
Yak Maga 60
Kyumeisei-shiki 60
Masei-shiki 60
Mayalee Fury 75

[edit] External Links


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