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From The PSUPedia
For shops on each world, visit:
Work in progress...
- Dynamic vs Static (make it pretty)
Dynamic vs Static
Weapons, Armor, Units, and Items are (entirely or partially) dynamic. The shop's contents cycle every 10 minutes, with no apparent pattern, but if you set your clock to time X, you'll always get the same shop contents.
Some shops may be "static", but their contents may still be controlled by progress in story mode.
TODO: Translate this better, or redo the same work (time that a given weapon will appear in a shop). It should probably be verified, in any case (in case some of it changed in the transition to the US market)... Also, that doesn't include armor, items, or units.
The weapons shops have dynamic contents that cycle every 10 minutes.
Your Story mode progress determines a certain line (either by weapon rank or rarity...?) up to which you may buy weapons. The GUARDIANS Colony Weapons shop will sell any weapons up to this line, but the world Weapons shops will generally sell weapons in a cluster close to this line (i.e., if the line is 6-stars or B-rank, they'll sell mostly 6-star/B-rank weapons).
Some weapons you will never find in any weapons shop. These include...
- The gag weapons like Beefslayer Rare, Real Hand Gun, Amore Rose, Harisen Battle Fan, and Frying Pan (to name a few).
- Rare S-rank (or S2-rank) weapons (which, arguably, the Story mode line never advances beyond).
- The Crea weapons (I think) (e.g., Crea Saber, Cresaud, and Alseva Cresa).
The content of Photon Art Disc shops is always the same, only limited by your Story mode progress.
The tables below summarize the contents of the Disc shops. Although the shops list their contents in one menu, the discs are split among types here to reduce length. The Bullets table has condensed the elemental Bullets (Fire, Ice, Lightning, Ground, Light, Dark) for each weapon into one row, to further reduce length; see Bullet disks for a full list of these discs.
What sorts of units? (Magic, Stamina, etc)
This shop is the same at any location. The table below summarizes the available selection. Items with a yellow background are dynamic and may not always appear in the shop.
|Dimate||100||Clear Story mode Ch ?|
|Trimate||500||Clear Story mode Ch ?|
|Star Atomizer||1000||Clear Story mode Ch ?|
|Sol Atomizer||100||Clear Story mode Ch ?|
|Agtaride||200||Clear Story mode Ch ?|
|Defbaride||200||Clear Story mode Ch ?|
|Retaride||200||Clear Story mode Ch ?|
|Zodiaride||200||Clear Story mode Ch ?|
|Burn Trap G||200||None|
|Freeze Trap G||200||Clear Story mode Ch ?|
|Virus Trap G||200||Clear Story mode Ch ?|
|Confusion Trap G||200||Clear Story mode Ch ?|
|Burn Trap EX||500||Clear Story mode Ch ?|
|Freeze Trap EX||500||Clear Story mode Ch ?|
|Stun Trap EX||500||Clear Story mode Ch ?|
This shop is exclusive to the GUARDIANS Colony. See GUARDIANS Colony Shop: PM Goods for more information.
This shop is exclusive to the GUARDIANS Colony. See GUARDIANS Colony Shop: Makeovers for more information.
At clothes shops you can buy clothes and change the clothes you're wearing.
These shops always sell all available clothes depending on Story mode progress and shop location.
The clothes shops on Parum, Neudaiz, and Moatoob only sell items made natively (by CUBIC DESIGN, MIYA-B, or ROAR ROARS, respectively); the GUARDIANS Colony shop sells any available clothes. Parum also sells the Kubara clothes AMF Army Jacket/Bottoms Set (male and female) and the 410-450 Ossoria Dresses (female).
The types of clothing have a certain priority (having to do with their coverage), illustrated below.
When you select clothing with a high priority, it will automatically replace any overlapping, currently equipped clothing of a lower priority. On the other hand, when you select clothing of a low priority, if overlapping clothing of a higher or equal priority is currently equipped, you will be asked whether you want to remove the overlapping clothing.
In addition, there are divided circles next to some items of clothing; each half of these circles may be either red or gray. Gray essentially means empty, while red means full. No two adjacent pieces of clothing (shirt and pants, pants and shoes, shirt and bottoms, top and shoes) may have opposing "full" halves. Only pants will have both halves red and no item will have both halves gray (this is equivalent to No Circle).
- Example: consider a Shirt with a circle with the lower-half filled (red) next to it. This Shirt cannot be equipped at the same time as any Pants or Bottoms with a circle with the upper-half filled; it can, however, be equipped with any Shoes (since they're not adjacent), or with any Pants or Bottoms that either have no circle or a circle with the upper-half unfilled (gray). The following table may help to understand this.
| This Shirt has the|
bottom half of its "circle"
| These items have the|
top half of their "circle"
filled, so they cannot be
equipped with the sample.
| These items have the|
top half of their "circle"
empty, so they may be
equipped with the sample.
Every parts shop has the same selection, mitigated only by your Story mode progress.
Although GRM: SHELL makes all parts (except the few by Kubara), every world sells them (in contrast to the policy on clothes).
Every part except for those with a predetermined color scheme (the HUcase/RAcase Arms/Torso/Legs (female), the HUcas/RAcas Arms/Torso/Legs (male), and the Ossoria Sets (female & male)) has a CV alternate which switches the application of the CAST character's color scheme. For example, the alternate to Elaciel Arms is Elaciel Arms CV. Some of the CV parts have different prices than the originals; for a full accounting, see Female parts or Male parts.
Below are lists summarizing the selection in all parts shops.
|3★||Elaciel Arms||Elaciel Torso||Elaciel Legs||None|
|Agriel Arms||Agriel Torso||Agriel Legs||Clear Story mode Ch ?|
|4★||Digiel Arms||Digiel Torso||Digiel Legs||Clear Story mode Ch ?|
|Epicarel Arms||Epicarel Torso||Epicarel Legs||None|
|5★||Batrelle Arms||Batrelle Torso||Batrelle Legs||None|
|Gimnael Arms||Gimnael Torso||Gimnael Legs||Clear Story mode Ch ?|
|6★||Redmiel Arms||Redmiel Torso||Redmiel Legs||Clear Story mode Ch ?|
|7★||Bacolone Arms||Bacolone Torso||Bacolone Legs||Clear Story mode Ch ?|
|8★||Amorel Arms||Amorel Torso||Amorel Legs||Clear Story mode Ch ?|
|Jenkel Arms||Jenkel Torso||Jenkel Legs||None|
|9★||Valatines Arms||Valatines Torso||Valatines Legs||Clear Story mode Ch ?|
|10★||Lucaral Arms||Lucaral Torso||Lucaral Legs||Clear Story mode Ch ?|
|HUcase Arms||HUcase Torso||HUcase Legs||Clear Story mode Ch ?|
|RAcase Arms||RAcase Torso||RAcase Legs||Clear Story mode Ch ?|
|13★||410 Ossoria Set||Clear Story mode Ch 8|
|420 Ossoria Set||Clear Story mode Ch 8|
|430 Ossoria Set||Clear Story mode Ch 8|
|440 Ossoria Set||Clear Story mode Ch 8|
|450 Ossoria Set||Clear Story mode Ch 8|
|3★||Raptus Arms||Raptus Torso||Raptus Legs||None|
|Lobas Arms||Lobas Torso||Lobas Legs||None|
|Gimnas Arms||Gimnas Torso||Gimnas Legs||None|
|5★||Revsys Arms||Revsys Torso||Revsys Legs||Clear Story mode Ch ?|
|6★||Boktos Arms||Boktos Torso||Boktos Legs||Clear Story mode Ch ?|
|7★||Vilogis Arms||Vilogis Torso||Vilogis Legs||None|
|Hounds Arms||Hounds Torso||Hounds Legs||Clear Story mode Ch ?|
|Apollos Arms||Apollos Torso||Apollos Legs||Clear Story mode Ch ?|
|8★||Evors Arms||Evors Torso||Evors Legs||Clear Story mode Ch ?|
|Subarga Arms||Subarga Torso||Subarga Legs||None|
|9★||Musagante Arms||Musagante Torso||Musagante Legs||Clear Story mode Ch ?|
|10★||Granadas Arms||Granadas Torso||Granadas Legs||Clear Story mode Ch ?|
|HUcas Arms||HUcas Torso||HUcas Legs||Clear Story mode Ch ?|
|RAcas Arms||RAcas Torso||RAcas Legs||Clear Story mode Ch ?|
|13★||470 Ossoria Set||Clear Story mode Ch 8|
|480 Ossoria Set||Clear Story mode Ch 8|
|490 Ossoria Set||Clear Story mode Ch 8|
Here you can use Upgrade Grinders you've collected to upgrade any weapon as many as 10 times. Generally, upgrades will be 100% successful. However, in attempting to upgrade a Rare (meat) weapon, it may 'break' and turn into a Well-done weapon (keeping all upgrades applied to that point); if you manage to apply 10 upgrades without breaking the weapon, it becomes a Medium weapon.
Below is a table summarizing the range of increases for each weapon type and weapon rank.
As an example, in upgrading Caliburn (A-rank Sword) the full 10 times, the minimum total increase you will get to PP is 9*10 = 90, while the maximum will be 11*10 = 110; for Att., the minimum total increase will be ?*10 = ?, while the maximum wil be ?*10 = ?.