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Shadow Conspiracy 2
From The PSUPedia
|This mission has not been upgraded to Ambition of the Illuminus standards. Unless noted otherwise, all enemy and area drops are based on the original Phantasy Star Universe ver.1 charts.|
| Shadow Conspiracy 2|
|Start lobby||G. Colony Access Corridors|
|Start counter||Residential Area|
|End lobby||Clyez City: 5th Floor|
|Version||Phantasy Star Universe|
|Mission type||Story mission|
|Party size||1 player|
Laia and her team have defeated the creatures that escaped from the research facility, but Lou sends word they are invading the residential block.
Mission requirements and rewards
|LV||Req. LV||Enemy LV||Rank S||Rank A||Rank B||Rank C|
|PA Fragment x10|
|Rank S requirements|
|LV||Time||Defeated enemies||Miscellaneous requirements|
|C||4:01 (?) remaining||--||Save all six targets.|
|B||2:00 (?) remaining||--||Save all six targets.|
|A||1:00 (?) remaining||--||Save all six targets.|
|Enemy name||Enemy buffs||Ele.||Mission LV C||Mission LV B||Mission LV A|
|Bil De Vear||8||96||27||--||37||--|
|Bil De Vear||8||115||27||--||37||--|
|Enemy name||Special drops||Mission LV C||Mission LV B||Mission LV A|
|Naval||--||[B] Rabol Ridla||[B] Rabol Midra||[B] Rabol Welda|
|Jishagara||--||[B] Gudda Nukel||[B] Gudda Brana||[B] Gudda Waya|
|Bil De Vear||Bil De Vear Horn||[B] Sodad||[B] Soda Brekka||[B] Soda Clayma|
|Normal box|| Saber|
|Area drops||--||1-6★ ores|| 1-8★ ores|
| 2-9★ ores|
This mission is partially puzzle. Akin to 3-2 in that there are monsters which only need killing for the sake of progressing through the map, there are more monsters in this trial.
This is also the first story trial in which you are required to finish within a time limit - You have 15 minutes to identify and free six targets. To do this you will make use of your Goggles. Two things are worth immediate note about these targets: The first is that you cannot affect them with TECHNICs or Ranged Weaponry (there is however a Saber in a box at the start of the mission in the event that players have none). The second is that they do not show up on a Goggles scan until all the monsters in the room are dead.
The performance rank on this mission is given by how much time you had remaining when you completed the mission. It is worth noting that during the loading screens and dialog presented for each target, the timer is still counting down, so haste during the dialog is recommended.