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From The PSUPedia
|This article pertains to an item, mission or other feature from the offline version of Phantasy Star Universe.|
Battle types, also unofficially known as jobs or classes, are one of the most important gameplay mechanics in PSU. They determine a character's stats, which weapons they can use, how much PP certain weapons regenerate per interval, and proficiency with traps. There are three types available.
Here is a quick overview of the different Types:
|Type Name||Short||Photon Art caps||In-game description|
|Hunter||HU||30||30||30|| A balanced type with high attack power, good for melee combat.|
Skilled in the use of striking weapons. A good fit for beginning players.
|Ranger||RA||30||30||30|| A ranged fighter that can defeat enemies and support allies from a distance.|
The type's high accuracy makes firearms an ideal fit. Suited for intermediate players.
|Force||FO||30||30||30|| A type geared toward TECHNICs use. Allows advanced players to play|
a variety of different roles from powerful attacks to healing and support.
Separately from one's character level, Types can be leveled up for stat increases. To do so, you will need to gain type experience points, which are awarded after completing missions (check the article for in-depth info regarding amounts). The maximum Type level is capped at 10.
The following is a chart of mission points (Type experience) needed to level up the types:
You can change your current Type to any of the Types available at the Type Select Counter at Clyez City 5F on the Colony. By doing so, you will not get any of the benefits of your old Type in your new one. You will not lose your old Type level either though. Changing Types will cost a certain amount of meseta, dependent on one's character level. The formula for obtaining the cost of a Type change for any given Character Level is 75 + (25 * CL), where CL is the character's level. This is also represented in the following table.
All types are capable of using all traps.
|Rarity||Name||Carrying limit||Buy price||Sell price|
|3★||Damage Trap G||15||600||420|
|4★||Burn Trap G||750||525|
|Freeze Trap G||750||525|
- A trap's SE should affect any monster that can be affected by that SE, despite normal restrictions of SE level (normal traps work on large monsters).
- SE levels remain constant despite level or Type.
- Trap damage itself, as well as SE's damage are nonelemental; meaning that they are not affected by a monster's element.
- Traps charge a SUV-bar. Assumedly they charge a nanoblast as well.