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User:Darki

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Darki is a Spanish Phantasy Star Universe player in the Japanese PC/PS2 servers. Before importing the game, he played in the EU/US servers until its shut down, where he had his four characters Aura, Darkie Peanuts, Darki and Crimson. In the Japanese servers he recreated those characters, focusing this time on Aura and Darkie Peanuts.


Contents

Aura

Aura in her usual outfit

Aura is Darki's main character. She's also the most developed one, in terms of level, equip and play time. First created in the EU/US servers, she's also the oldest of them all as she was originally created like 2 months before the rest.

Level Type Type level Blast Badge
103 Wartecher 20 Adaka Val
Wabaflette

As a character, Aura was created with the intention to give her an uncommon background for a beast: She would have been born in Neudaiz, planet where most of the inhabitants are Newmans. She was raised as one of them, reason for her love for TECHNICs, but of course the wild and aggresive nature of her race would take her away from the path of pure Forces. When Aura joined the GUARDIANS, she found her vocation in the Wartecher type.


With this idea in mind, Aura is played relying strongly in TECHs despite not being to strong with them. She compensates her lack of TP with high-grinded strong TECH weapons and dedicating time to level up all her TECHNICs, and she will expand this trend further by the use of GAS. However, she also likes to use strong melee weapons to compensate for her weakness, such as swords.

Another unique characteristic of hers is her nearly-obsessive need to collect all elements for weapons, Line Shields and even Photon Arts including neutral ones, even not using them too often. She likes to keep a full "rainbow set" at hand for if there is a mission which enemies are unknown or oposing elements. This behavior doesn't happen with any other character in the account.

Partner Machine

Name Model Battle Stat Synth. trend Production level
Wabaflette GH 432 30 Striking 80

Aura's partner machine is called either Wabafloo or Wabaflette depending on the gender of the model, although her previous model was called フランダース (Flanders). Originally was a GH 410 as it was raised as a striking Partner machine, but it has undergone many model changes as its battle stat raised, first into GH 412, then GH 470, GH 432, GH 480 and then back to GH 432. Aura's goal is to turn it into a GH 490 as she thinks is really cute, but for now she finds the current model very reliable so is not sure if she will change it to any other model before the GH 490.

As a side note, Aura posseses all obtainable partner characters cards in the game, except for Bruce Boyde because of level restriction in his mission.

Equipment

The intention behind Aura's pallette is to be as versatile as possible, featuring all three types of weapons (melee, ranged and TECHNIC). Though she often relies in TECHNICs, her main weapon is the whip, paired with a RCSM. This weapon is mostly used for crowd control of large mobs, as the SE effects of both whip and shadoog keep monsters busy and debuffed, and to fight against bosses and monsters with many hit-boxes. She uses Twin Claws for less crowded, more dangerous enemies, such as Go Vahras or Vandas taking advantage of the dinamic skills of this weapon. For big, single enemies, she uses the sword, that will grant strong hits even if the monster draws her away repeatedly. She also carries a sidekick neutral, high PP Double Saber for fast movement with Tornado Dance, although she would use it to knock some big monster occasionately.

TECHNICs are used for all the previous situations, specially for safety or easiness. She usually equips the fastest TECHs such as basic, Ra- or Gi- types in the TCSM for quick spamming, while the slower Nos- or Dam- techs are used with the wand for maximun damage. In case of supportive ones, Aura prefers to use a healing wand paired with the card for easy attacks while supporting, and keeping buffs in a madoog.

As for when ranged combat is needed, the main weapon is the card, which is easy to use and strong, this is usually against flying monsters or bosses that go out of melee range. As a sidekick, she always carries a longbow with non-elemental bullets, but the use of this weapon is very situational, as only a few monsters are better taken out with a bow and not a card. Finally, the shadoog that Aura uses, Sonichi, is used for extra damage during the long whip combos, and for debuffing enemies depending on the element. This is also the only elemental weapon that Aura doesn't need in more than the three debuffing elements.

Most of Aura's elemental weapons were obtained from fixed-element weapons such as Twin Neiclaws+, by changing the element via The Upgrade Device. In case of the claws, the Neiclaw model fita Aura's aesthetic style and is also a fairly strong weapon, In the future, though, She might change them for Shide-Misaki. In case of the whips, Ice Vish Kuseb freezes, a good SE for crowd control, and it has a good amount of attack power. Finally, Sonichi exists in other elements, but most of them cause knockback, that would push monsters out of the whip's range, and have SE's that don't combine with the whip's freezing. In case of the fire Sonichi from MAG, the weapon provides knockdown and debuffs for fire, ice and lightning elements, making it very useful.

In terms of line shields and units, Aura's goal is to benefit from the set bonus made by Shijin and Ohryu. This paired with the highest att. providing arm unit, a Lumirus / Power Charge, would grant her great bonuses in ATP and TP, further expanded by related GAS upgrades. To balance the higher PP cost increase due to the LPC, Aura uses a Hize / PP Generate as a main extra unit, switching to a Hizeri / Stamina only when facing mobs of low-level Megid-casting monsters such as Deljabans.

While Aura's plan is to get a Shijin armor, she didn't accomplish this task yet, so in the meantime she uses a set of Serafi-senbas with a Vijeri / Rainbow as main body unit. However, due to the dificulty of getting a set of Shijins, She's most likely to use a / Guard unit with a neutral Shijin while she works on the elemental set (if ever achieved).

Weapons
Category Type Name Rarity Mfr. Element Perc. Grind Other info.
Melee
Swords
Soda Riban 9★ TENORA WORKS Neutral - 0/10 -
Fire 42% 0/10
Ice 42% 0/10
Lightning 42% 0/10
Ground 42% 0/10
Light 42% 0/10
Dark 42% 0/10
Double sabers
Avenlote 9★ Yohmei Neutral - 9/9 -
Twin claws
Twin Neiclaws+ 12★ Kubara Product Fire 30% 0/10 Originally Fire,

other elements obtained via GC.

All elements cause HP steal SE LV1.

Ice 38% 0/10
Lightning 33% 0/10
Ground 34% 0/10
Light 36% 0/10
Dark 38% 0/10
Whips
Vish Kuseb 9★ TENORA WORKS Neutral - 3/10 Originally Ice,

other elements obtained via GC.

All elements cause Freeze SE LV2

Fire 38% 3/10
Ice 38% 3/10
Lightning 38% 3/10
Ground 38% 3/10
Light 38% 3/10
Dark 38% 3/10
Ranged
Longbows
Radius Arca 9★ G.R.M. - 10/10 -
Cards
Card Regas 9★ G.R.M. 10/10 -
RCSMs
Sonichi 9★ Kubara Product Fire 27% 0/10 Originally Fire,

other elements obtained via GC.

Each element cause a debuff LV2.

Ice 27% 0/10
Lightning 27% 0/10
TECHNIC
Wands
Serdote 9★ G.R.M. - 10/10 -
Granahodra 13★ Yohmei 8/8 -
Granahodorac 13★ Kubara Product 8/8 -
TCSMs
Shato 9★ Kubara Product 10/10 -
Pannon Madog 2★ Kubara Product 10/10 -
Line Shields
Name Rarity Mfr. Slots Element Perc.
Head units
Arm units
Body units
Extra units
Serafi-senba 10★ Yohmei Neutral -
Fire 26%
Ice 20%
Lightning 22%
Ground 24%
Light 22%
Dark 23%



Units
Slot Name Rarity Mfr.
Head units
Ohryu 15★ Yohmei
Arm units
Lumirus/Power Chrg. 11★ G.R.M.
Body units
Vijeri / Rainbow 12★ TENORA WORKS
Burn / Resist 7★ TENORA WORKS
Poison / Resist 7★ TENORA WORKS
Virus / Resist 7★ TENORA WORKS
Shock / Resist 7★ TENORA WORKS
Silence / Resist 7★ TENORA WORKS
Freeze / Resist 7★ TENORA WORKS
Sleep / Resist 7★ TENORA WORKS
Stun / Resist 7★ TENORA WORKS
Confuse / Resist 7★ TENORA WORKS
Extra units
Hize / PP Generate 12★ Yohmei
Hizeri / Stamina 12★ Yohmei

Photon Arts

Aura's Photon Art list features more than the maximun she can carry on, so the often switches between them in the same way she switches weapon elements between missions. She keeps always on all Skills and Bullets, and in case of TECHNICs she always carries the supportive ones. the rest are kept stored for future uses.

In terms of level, Aura tries to keep her PAs levelled to the highest tier she can use, for example, keeping her skills at least at level 21. For this she often uses low rank weapons in not to dangerous missions for faster levelling, but she prefers to leave the last levels within the last tier (in the example would from 22 to 30) to normal gameplay.

She uses most of the skills for all her main melee weapons, with the exception of Spinning Break and Chuei Jitotsushin due to aesthetics, and all but Tornado Dance as double sabers is a sidekick. In case of bullets the situation changes. She uses the non-elemental bullets for the bow to avoid changing elements continuously as this weapon is the least used. Masei-sou is used to take down dangerous monsters that require knockdown while Chousei-sou is mainly used for bosses or high ATA monsters. In the case of card bullets, she only uses elemental ones for maximun damage, as the neutral ones have useless effect for her and high PP cost. This also works as a "mental trick" to keep one bullet of each element on her list.

For TECHNICs, Aura uses a maximun of four offensive TECHs per element when possible for easiness and avoiding effort levelling extra PAs. For this situation, she dropped the usage of Diga and Nosmegid, as there are other TECHs that she can use for the same or similar function. In case of support TECHs, Aura plays WT class as a highly offensive warrior, so she only carries with herself the ones that serve for self-support.

Skills
Weapon Name Level
Swords
Gravity Break 28/30
Tornado Break 29/30
Double sabers
Tornado Dance 14/30
Twin claws
Bukuu Rensen-ga 21/30
Renzan Seidan-ga 21/30
Rensan Senshou-ga 21/30
Whips
Vivi Danga 30/30
Visshi Grudda 30/30
Bullets
Weapon Name Element Level
Longbows
Chousei-sou Neutral 20/20
Masei-sou 11/20
Cards
Ensei-shiki Fire 18/20
Reisei-shiki Ice 20/20
Raisei-shiki Lightning 20/20
Jusei-shiki Ground 20/20
Yousei-shiki Light 20/20
Insei-shiki Dark 20/20
Supportive TECHNICs
Name Element Level
Resta Light 22/30
Reverser 24/30
Giresta 29/30
Megistar Dark 26/30
Offensive TECHNICs
Fire Ice Lightning Ground Light Dark
Name Level Name Level Name Level Name Level Name Level Name Level
Foie 23/30 Barta 25/30 Zonde 31/32 Radiga 27/30 Regrant 30/30 Megid 25/30
Rafoie 24/30 Rabarta 25/30 Razonde 31/32 Damdiga 24/30 Ramegid 25/30
Damfoie 24/30 Dambarta 30/30 Gizonde 31/32 Gidiga 26/30 Dammegid 24/30
Gifoie 22/30 Gibarta 23/30 Noszonde 31/32 Nosdiga 26/30 Megiverse 21/30

GAS

AP AMP
Current Used Current used
1 3 7 1000


Aura didn't acquire many GAS yet, since her level is still low and didn't do many GAMs yet. The following tables list what she's planning to acquire in the future, either when she reaches the level cap or doing GAM in an intensive track. Most of the enhancements are focused on TECHNICs with the intention of pairing her damage output with her melee. Whip PA level cap will be raied as much as possible too, as Wartecher class is the only one that can get them to level 40.

Type customizations
Basic Abilities Special Abilities Weapon Skills Attributes/Resistances
Name Level Req. AP Name Level Req. AP Name Level Req. AP Name Level Req. AP
Strength+ 0/5 15 Full Custom Power 0/2 12 Whips PA Level+ 0/5 20 Fire TECHNIC Lv+ 0/3 12
TECHNIC+ 0/5 15 Exact Attack Damage+ 0/2 12 Cards PA Level+ 0/5 20 Ice TECHNIC Lv+ 0/3 12
Attack Range+ 0/2 12 Lightning TECHNIC Lv+ 1/3 12
Critical Mastery 0/1 10 Ground TECHNIC Lv+ 0/3 12
Light TECHNIC Lv+ 0/2 7
Dark TECHNIC Lv+ 0/3 12
Total 0/10 30 Total 0/7 46 Total 0/10 40 Total 3/17 64
3 / 183 AP
Style customizations
Weapon Styles Shield Styles Extra Styles
Name Level Req. AP Name Level Req. AP Name Level Req. AP
Elemental Weapon 1/1 5 Elemental Field 1/1 5 Wild Blast 1/1 5
Elemental Arms 1/1 10 Elemental Wall 1/1 10
0 / 35 AP
Total: 3 / 218 AP

Darkie Peanuts

Darkie Peanuts

Darkie peanuts is Darki's second character in importance. Originally was created much later than Aura in the EU/US servers, the character started growing in fun and importance until becoming Darki's second main character. Darkie Peanuts was modelled after another character, Frankie Peanuts, owned by one of Darki's friends ingame whose nickname was Dakkon Blackblade, though later, it got a story on his own.

Level Type Type level SUV Weapon
69 Protranser 15 Ascension Gift
Alfred Peanuts

Darkie's background is that of a funny-looking CAST with a weird obsession for koltovas. From his usual fighting phrases is hinted that, even being a CAST and part of the GUARDIANS he might not be natural from the Gurhal System. The truth is, that Darkie Peanuts is an android created by an unknown civilization (Darkie calls them "Peanutsaurs" and is hinted then they're natural from another galaxy), and his role is to merge with Gurhal's population to gather as much information as possible for his creators. However, Darkie's operation is caught in the middle of the SEED invasion and the Illuminus terrorist attemps, so he decides to join forces with the GUARDIANS to protect the system. If the reason for this is to help to preserve it for the Peanutsaurs future conquer, or for truly honest intentions, is something that Darkie keeps to himself.

Partner Machine

Darkie's PM, Alfred Peanuts, is an undeveloped GH 101 as he didn't take the time to feed it properly in the JP servers. In EU/US servers, he raised it as a TECHNIC machine, so it started as a GH 450. However, he evolved it to a GH 480 and kept it that way.

Equipment

As a Protranser, Darkie uses heavy weapons such as axes and grenade launchers. However, Darkie's sense of usefulness might be a bit twisted, or is just that in his home galaxy those items don't exist and he mistook them for powerful weapons, the fact is that all his weapons are toys or decorations. Darkie's palette features axes, spears, knuckles, grenade launchers, shotguns and laser cannons.

Darkie's fighting style is aggresive and strong, using both melee and ranged weapons to maximize his power, something that he might not achieve because of using toys as weapons, but the mastery of abilities with them can make him a very powerful warrior, despite the weapon selection. In the same manner as Aura, Darkie uses a longbow as a situational weapon, while he keeps it out of the palette most of the time.

Weapons
Category Type Name Rarity Mfr. Element Perc. Grind Other info.
Melee
Knuckles
Brain Spiral 13★ Kubara Product Fire 18% 0/9 -
Ice 16% 5/5
Lightning 28% 4/9
Ground 20% 0/9
Light 18% 0/9
Dark 14% 0/9
Spears
Christmas Tree Spear 8★ Kubara Product Fire 28% 0/10 -
Ice 31% 0/10
Lightning 31% 0/10
Ground 22% 0/10
Light 21% 0/10
Dark 22% 0/10
Axes
Roasted Medium 8★ Kubara Product Fire 33% 0/10 -
Ice 41% 0/10
Lightning 25% 0/10
Ground 39% 0/10
Light 34% 0/10
Dark 45% 0/10
Ranged
Shotguns
Van Brella 9★ Kubara Product - 0/9 -
Longbows
Hirokteric 10★ Kubara Product 0/10 -
Laser cannons
Laser Pannon 13★ Kubara Product 0/10 -
Grenades
Koltova Gun 6★ Kubara Product 10/10 -
Line Shields
Name Rarity Mfr. Slots Element Perc.
Head units
Arm units
Body units
Extra units
Green Green Line 10★ G.R.M. - Fire 30%
Ice 38%
Lightning 20%
Ground 26%
Light 28%
Dark 32%
Units
Slot Name Rarity Mfr.
Head units
-
Arm units
Cati / Power 9★ G.R.M.
Body units
Legsless / Rainbow 8★ TENORA WORKS
Burn / Resist 7★ TENORA WORKS
Poison / Resist 7★ TENORA WORKS
Virus / Resist 7★ TENORA WORKS
Shock / Resist 7★ TENORA WORKS
Silence / Resist 7★ TENORA WORKS
Freeze / Resist 7★ TENORA WORKS
Sleep / Resist 7★ TENORA WORKS
Stun / Resist 7★ TENORA WORKS
Confuse / Resist 7★ TENORA WORKS
Extra units
Ascension Gift 7★ G.R.M.

Photon Arts

As Darkie doesn't use many weapons, he can afford to keep all his PAs active, without the need to switch them as Aura does, and still have some free room. In the previous server, Darkie had all PAs for all his weapons, in the actual server he didn't acquire yet any of the PA fragment ones, as the frags were used first for Aura's PAs. With Aura's needs fullfilled, Darkie will start getting his last PAs soon.

As was mentioned before, Darkie uses the longbow as an optional weapon, but unlike Aura, he uses elemental bullets as he has more free space in the PA list than her.

Skills
Weapon Name Level
Knuckles
Bogga Danga 22/30
Bogga Zubba 29/30
Spears
Dus Daggas 22/30
Dus Robado 30/30
Axes
Anga Redda 25/30
Anga Dugrega 24/30
Bullets
Shotguns
Longbows
Laser cannons
Grenades
Name Element Level Name Element Level Name Element Level Name Element Level
Barada Banga Fire 11/40 Ensei-sou Fire 8/40 Burning Prism Fire 4/40 Boma Banga Fire 11/40
Barada Riga Ice 18/40 Reisei-sou Ice 7/40 Frozen Prism Ice 12/40 Boma Riga Ice 12/40
Barada Inga Lightning 11/40 Raisei-sou Lightning 1/40 Plasma Prism Lightning 5/40 Boma Inga Lightning 11/40
Barada Diga Ground 18/40 Jisei-sou Ground 9/40 Grav Prism Ground 16/40 Boma Diga Ground 12/40
Barada Yoga Light 11/40 Yousei-sou Light 3/40 Rising Prism Light 6/40 Boma Yoga Light 10/40
Barada Megiga Dark 12/40 Insei-sou Dark 1/40 Dark Prism Dark 5/40 Boma Megiga Dark 11/40

GAS

Darkie would get GAS to improge level cap on weapons such as knuckles, grenade launchers and so, plus improvement on EX trap damage. However, Aura's GAS will take a big amount of time, so the list of GAS for Darkie isn't planned yet.

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