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Weapons

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Weapons are a character's basic equipment, used to deal damage, inflict status effects, or to cast TECHNICs. There are 27 weapon types in the game, which can be classified either by their basic function (striking weapons, ranged weapons and TECHNIC weapons), or by what hands they are used with (either by both, by the right hand or main hand, or by the left hand or off-hand). The following chart shows the distinct weapon types, according to their classifications.

Weapons
Type Striking Ranged TECHNIC
One-handed Sabers · Daggers · Claws · Whips · Slicers Handguns · Crossbows · Cards · Machineguns · RCSMs Wands · TCSMs
Two-handed Swords · Knuckles · Spears · Double sabers · Axes · Twin sabers · Twin daggers · Twin claws Rifles · Shotguns · Longbows · Grenades · Laser cannons · Twin handguns Rods

Contents

Weapon chart notes

The weapon charts found at the links in the table above are fairly self-explanatory, however the meaning of the coloring used may not be quite as obvious. The following notes will help clarify what each color signifies.

  • Rows highlighted with a light blue background represent items which are exclusive to the Japanese PC servers. Generally speaking, this includes items released as GM event rewards, as well as new weapon models introduced by AOTI update 2nd and 3rd.
  • Rows highlighted with a green background represent items which are exclusive to the Xbox 360 servers. This includes weapons which were renamed and released with existing models as replacements for weapons introduced on the Japanese PC servers by AOTI update 2nd and 3rd. Also included are weapons which are bound by the GUARDIANS Cash system which were released on the Xbox 360 servers by an alternate method.
  • Rows highlighted with a light green background represent items which currently are available only on the Japanese PC servers, but likely will be released on the Xbox 360 servers with their original names and models in tact. Alternate methods of release will be required for GUARDIANS Cash weapons (and those released through alternate features exclusive to the PC servers), but all others should retain their drop or exchange sources.
  • Rows highlighted with a red background represent items which have not been released on either the Japanese PC or Xbox 360 servers.

Availability and statistics

The table below shows the relative availability and statistics of Weapons depending on their category and Manufacturer. A 'c' indicates the Manufacturer produces common Weapons of the category (1~6*), while an 'R' indicates the Manufacturer produces rare ones (7~12*) as well.

The 'Rec.' column indicates the rate at which the Weapons' PP recovers at a time; Weapons regenerate PP every period of 5 seconds (sometimes called a tick), and online the amount of PP recovered per tick is determined by the weapon category, the manufacturer. Offline this is always 1 though. Certain Character Types gain bonuses to these PP recovery rates; these are not dealt with here -- please check this section for details.

It should be noted that these statistics might not always be fully accurate.

Type Hand Category Availability Stats G.R.M. Stats Yohmei Stats TENORA WORKS Stats Kubara
G Y T K PP Rec. Att./
Tech.
Acc. PP Rec. Att./
Tech.
Acc. PP Rec. Att./
Tech.
Acc. PP Rec. Att./
Tech.
Acc.
Striking Both Swords R R R R 100% 3 100% 100% 130% 5 85% 115% 70% 2 110% 125% 80%  ? 90% 80%
Knuckles c R R R 115% 4 113.85% 95% 130% 5 102% 85% 100% 4 100% 100% 75%  ? 90% 125%
Spears c R R R 115% 4 95% 95% 130% 5 85% 85% 100% 4 100% 100% 75%  ? 75% 125%
Double sabers R R - R 100% 4 100% 100% - - 120%  ? 75% 75%
Axes - R R R - - 100% 4 100% 100% 120%  ? 35% 85%
Twin sabers R R R R 100% 4 100% 100% 130% 5 75% 115% 70% 3 125% 125% 80%  ? 90% 80%
Twin daggers R R R R 90% 5 130% 90% 100% 6 100% 100% 70% 3 125% 110% 115%  ? 35% 85%
Twin claws - R R R - 100% 4 100% 100% - 75%  ? 75% 125%
Right Sabers R R c R 100% 3 100% 100% 130% 4 80% 115% 70% 3 138.5% 125% 80%  ? 91% 80%
Daggers R R R R 80% 5 110% 90% 100% 6 100% 100% 70% 4 125% 125% 115%  ? 35% 85%
Claws - R R R - 100% 4 100% 100% - 75%  ? 75% 125%
Whips R - R R - - 100%  ? 100% 100%  ?  ?  ?  ?
Slicers - R - R - 100%  ? 100% 100% - -
Ranged Both Rifles R R - R 100% 12 100% 100% 130% 16 75% 115% - 80% 10 90% 80%
Shotguns - c R R - - 100% 12 100% 100% 115% 14 35% 85%
Longbows c R - R - 100% 7 100% 100% - 90% 9 75% 125%
Grenades R - R R - - 100% 8 100% 100% 110%  ? 35% 85%
Laser cannons R R - R 100% 7 100% 100% - - 125%  ? 75% 75%
Twin handguns R R R R 100% 12 100% 100% 130% 16 75% 115% 70% 8 125% 125% 90% 11 90% 80%
Left Handguns R R R R 100% 10 100% 100% 130% 14 75% 115% 70% 7 125% 125% 90% 14 90% 80%
Crossbows - R R R - - 100% 12 100% 100% 120% 14? 35% 85%
Cards R R - R - 100% 10 100% 100% - 90% 9 75% 125%
Machineguns R - R R 100% 15 100% 100% - 70% 10 110% 125% 120% 18 90% 80%
RCSMs R - - R - - 100% 100% - - - - 78% 81%
TECHNIC Both Rods C R - R - 100% 7 100% - - 110% 8 70% -
Right Wands R R c R 90% 7 110% - 100% 7 100% - 70% 5 115% - 120%  ? 70% -
Left TCSMs R - - R 100%  ? 100% 100% - -  ?  ?  ?  ?

Weapon visuals

Within weapon types, generic weapons are visually most easily identified by their manufacturer (see this image for reference), and by their colors. The photon-based components of the weapon gain their color based on their elemental affiliation (neutral, fire, ice, lightning, ground, dark, or light), while the main color of the rest of their body indicates their rarity (1★, 2★, 3★, 4★, 5★, 6★, 7★, 8★, 9★, 10★+ all have unique colors/shapes).

External links


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